It's game on in this race to create. Builders pull a card with a . . . challenge that involves one of the many . . . features in Bloxels. The game can be played as a single player with a race against the clock or as a group racing against each other. Cards have difficulty scoring included, so group players can win based on time or difficulty rating. Each of these 38 illustrated cards includes simple instructions to help guide builders through new adventures in the Bloxels EDU app, while still allowing for complete customization of their own video game.
Fables & Fairy Tales have been with us for ages, but how many have been turned into video games? Use this . . . card deck to bring some classic elements to your own Bloxels stories. Using the Fables & Fairy Tales Story Builder Card Deck, builders will pull a Character, Environment, and Collectable card to randomly generate a story for their video game. Maybe your game will be about a Big Bad Wolf collecting Charcuterie through the Enchanted Forest.
Bloxels EDU is all about creating stories in video games. Using the Story Builder Card Deck, builders will pull a Character, Environment, and Collectible card to randomly generate a story for their video game. Their game could be about a Mad Scientist collecting Fish at the State Fair for his next big experiment. Each of these 40 illustrated cards include an illustration to inspire their game art in the Bloxels EDU app, while still allowing for complete customization of their own video game.
This . . . workbook helps individual students, or a team of students, come up with an idea, write a story, and plan out their game. With brainstorming strategies, storyboards, and sketch grids the 'Bloxels EDU Student Workbook' provides students with everything they need to start collaborating and creating their video game.
Learn to code using Arduino through video game play, puzzle solving, and programming the various sensors.
Dimension is a ... puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players playat the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must beplaced to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don't follow correctly.
An escape room game for the home puts players in a pharaoh's tumb. Escape the room by using the decoder disk, cards, strange items, book and rulebook, as well as stretegy, luck, and riddle solving skills. This game is for 1-6 players, ages 12 and up. Approximate play time is estimated at 1-2 hours. This game can only be played onces because game materials are meant to be marked-up, folded, and torn.
An escape room game for the home puts players in a medical research study facility. Escape the room by using the decoder disk, cards, strange items, book and rulebook, as well as stretegy, luck, and riddle solving skills. This game is for 1-6 players, ages 12 and up. Approximate play time is estimated at 1-2 hours. This game can only be played onces because game materials are meant to be marked-up, folded, and torn.
Imhotep. The legendary architect of the Egyptian monuments. His awe-inspiring structures and brutal tactics earned him divine status among ancient Egyptians. Can you match his ruthless determination to build the most revered monuments? To do this, you will need to transport stone blocks on ships from your quarry to different construction sites. But you alone do not choose where the ships go. Your opponents have monumental plans of their own and want to prevent your success. A fierce competition for the precious stone resources plays out. Only with the right strategy and a little luck can you succeed.
Contains seventy-two challenge cards aligned to the Wonder Workshop Inc. K-5 learn to code curriculum and Learn to Code Curriculum Guide which is aligned to Code.org's Computer Science Fundamental series, and covers six fundamental coding concepts across six coding levels.
Contains seventy-two challenge cards aligned to the Wonder Workshop Inc. K-5 learn to code curriculum.
Presents a board game for two to four players in which they embark on a adventure in which they search for five lost cities.
This pack contains everything you need to get started with the Osmo Learning System. Ten smart games that transform your iPads into a hands-on tool for learning tool that ignites curiosity, enables discovery, and fosters collaboration across a variety of subjects, including math, technology, creative arts, and language. Osmo Numbers can be used as part of Houghton Mifflin Harcourt core math programs GO Math! and Math Expressions. Osmo learning system and activities can be integrated into any program to make it well-rounded, including but not limited to before- and after-school, summer school, gifted education, basic skills program, special education, or classroom. Includes 10 Osmo Bases, plus 2 sets EACH of Words, Tangram, Numbers, Coding Awbie, Coding Jam, Coding Duo, Monster with Creative Board, and Pizza Co in the Classroom Beginner Edition. Masterpiece and Newton don't require additional pieces. Osmo Base is compatible with the following iPads: iPad 2, iPad (3rd-6th Generation), iPad Mini (2, 3, 4), iPad Air (1 & 2), iPad Pro 10.5-inch. iPads not included.
The Osmo Creative Set turns your iPad into a . . . game system that encourages creative thinking and builds confidence by empowering kids to create and play.
Presents a game in which kids can learn about basic business skills, develop arithmetic and fraction skills, work with money, and how to interact with customers.
A marble maze with numerous ways to build.
In a pretend bioengineering lab inside the game, kids play the role of scientists who use readings taken from three physical sensor pods outside the game. The reading then transfers into the game via the base station. The sensor data dictates the attributes the bioengineered creatures will have, For example, if you take a low temperature measurement, the creature will have long hair to keep warm. If the temperature is high, it will have scaly skin like a lizard. Once students created the creatures use the sensors to capture more data that allows them to care for their creatures, feed them, play with them, create habitats and more.
Ninety cards designed to help students boost their creativity. Developed with educators and children psychologists, the cards are truly open ended, with no rights or wrongs. Build what's on the card with Strawbees, or just use it in art or design class?
Get critical thinking skills rolling! Create your own unique marble run with long, short, and curved magnetic pieces--then, drop the marble from the highest point to see your design come to life! Take the challenge to the next level by building the designs pictured on the Activity Cards. Can you make the marbles speed up, slow down, stop, or change direction by rearranging the pieces? Engineering and problem solving have never been this fun! Endless combinations of designs provide multiple levels of learning. Includes 14 magnetic foam pieces, 4 marbles, and 10 Activity Cards. Longest pieces measure 10L x 2H.
The geometric puzzle game Ubongo, in which players race against the timer and against each other to solve a puzzle of interlocking shapes in order to earn gems. The player with the most valuable gem treasure after nine rounds of solving puzzles wins.
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